The premise was simple - a small section (8) of US paratroopers have landed in Normandy, and ambushed a staff car, which has crashed a little way up the road. Some local Germans (5 troops with a guard dog) have heard the shooting, and are out to investigate. The major 'plot point' is the briefcase in the staff car, containing important papers. There are also a couple of caches of weapons scattered around as minor 'plot points'.
The game was quite bloody, due to the close terrain. Both sides picked up a minor plot point apiece. but made their main effort for the staff car. The Americans got there first, but were repeatedly denied the chance to seize the briefcase by grenades and burst fire from the Germans. The German sergeant (Schultz - 'I know nothing... nothing') made an unopposed grab for the papers right at the very end... and failed. The game ended in a draw.
|The bocage - the staff car has crashed into the house at the crossroads. The weapon caches are in the fields.|
|The Germans advance cautiously across the field towards the crossroads from the left side of the board.|
|The paratroopers approach from the right side of the board, sticking to the hedges. The sergeant investigates a cache.|
|The German corporal finds a para-dropped weapons container.|
|'Private Hunde' sniffs around the house; the paratroopers are not animal lovers, and shoot him...|
|Private Schumann spots paratroopers crossing a field, and engages them.|
|US paratroopers getting the worst of the firefight around the staff car.|
|The two opposing sergeants in a stand off at the staff car.|